Below are the links to the websites of the other people in my group. Click the links to view them!
Megan -
Issy -
Milo -
AS Media
G321 Foundation
Rhianna Flett
Concept Map
2nd December 2014
On the 2nd December we created a concept map to help us plan out our thriller film opening. On the map we included editing, mise en scene, camerawork, setting, characters, sub-genre, plot and the credits. Off of each branch we included denotations and connotations, which helped us decide what we should do and why it would make the film opening better. Doing this map gave us a better idea of what we should do and how to make it fit together best.
To the right are images of the ideas we laid out on our concept map
Treatment
3rd December 2014
The next stage of our research was to complete treatment. This included all the things we would need to use for filming. We needed to find these things: location(s), props and costumes, characters/actors, soundtrack and credits. In order to do this, we looked at our concept map and saw that we needed a sitting room and field to film in. We also needed seven people to star as the group of vigilantes; three girls and four boys. This gives a more modern twist on a conventional scenario (all male gang members). Another actor was needed to be the man sitting in the living room watching the video. For props and costumes we needed black clothing for the gang, masks and weapons like hammers and knives. These things are needed to make the film look more realistic and draw the viewer's attention. For soundtrack we listened to a variety of sounds that could be used. We needed music that would create suspense and make the viewer feel more uncomfortable and anxious. The credits we wanted were in capital letters, bold and clear to read. We decided we would use superimposed text, so the titles need to stand out against the background.
Here I have explained why we wanted certain locations and why this would make our film look realistic
Here we discussed what characters would suit our opening best.
Here we show what props we will use and why.
Here I have explained why we wanted certain locations and why this would make our film look realistic
To the left I have inserted the slides of the PowerPoint I completed for treatment. Click the arrows to scroll through or click the image to enlarge.
The slideshow includes props, characters, setting/location, production company, colours and soundtrack.
We researched the sounds we would like to appear in our film opening by going onto a copyright free music website (freeplaymusic). To narrow our search down, we looked for "horror" as a genre and the results this displayed helped us narrow our final choices to the following four:
1.
4.
3.
2.
Lonely Spirits 2
Inner Beauty
Sly Shepherd
Horror Movie
1.
We decided horror movie would fit well and represent our genre well. It has a conventional sound, which often changes in pitch to keep viewers anticipated and intrigued.
2.
This track also uses electronic tones, however the effect of these ones disorientate the viewer, and so fit with the genre well. If we were to use this track we would use parts of it along with other parts to create confusion and anticipation for the viewer.
4.
After 0:46 this track changes to more electronic sounds which wouldn't fit with out genre as it connotes some sort of fantasy. The tones used before this however would fit well, as a constant use of crescendos and diminuendos create tension for the viewer and create a build up.
3.
As our genre is thriller, we want the music to build tension and fear for the audience. This track uses minor key and a slow tempo to create and uncomfortable feeling for the viewer. A crescendo is used to build suspense. This fastens the tempo, creating an imbalance between sounds, disorientating the viewer.
Storyboard
We created a storyboard to outline the order we want scenes to come in, the mise en scene we wanted to use, the editing techinques, duration, camerawork and sounds we thought would fit in each scene. We created a script to go along with our storyboard that shows all of the components involved in each scene. This allowed us to use all of each box on the storyboard to show how the scenes would look.